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Blue Gorilla character

The Blue Gorilla Digital mascot, built as a rigged 3D character in Character Creator 4 and animated in Unreal Engine 5.
client
Blue Gorilla Digital
year
2024
my role
Character modeling, rigging, animation
tools
Character Creator 4 · Unreal Engine 5
delivered
Animated renders · loops · rigged character
Blue Gorilla character
The finished spot as it aired. Click to play.

The brief

Turn the agency’s gorilla logo into a 3D character that could perform on screen.

My role

I sculpted and rigged the gorilla in Character Creator 4: the silhouette, posture, musculature and face, with skin weights set for full-body animation. Then I brought it into Unreal Engine 5 and set up a real-time scene with Lumen lighting and cameras, and animated it with strong poses and follow-through.

From the scene

Render from the Unreal scene
Render from the Unreal scene

Outcome

Renders for video, loops for web and social, and the rigged character ready for new spots.
Need this kind of work for a show, a segment or a season? One email.
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